(And note that they're trying to understand where the set will take the metagame, not vice versa.) I don't need to know the Type I metagame to design for it because we never design to the metagame
It can take as little as three combats for you to start draining all your opponents each turn as long as you have strong lifegain
For example, if an opponent controls three permanents that each have two stun counters on them, you could remove one stun counter from each of those permanents
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The process varies slightly, but you'll typically need to select a service level (economy, standard, or express), package your cards carefully, and ship them to the service with tracking information
Since the card acts unilaterally rather than choosing targets, the defensive Ward feature deployed by abilities like Protective Embrace holds no sway over Be Prepared's ability to wipe the slate clean